Texture packer maintains user’s folder structure in the sprite names in the data file, and allows users to easily group their sprites. Every image that is located inside of it users can easily add them to sprite sheets. Instead of adding and removing each sprite sheet, Texture packer permits users to add a complete asset folder. Above all this feature is easy to use and implement. All of this works with nearly no effort and does not have any impact on user’s games. It has the ability to decrypt data but somebody else is going to have a tough time getting it done. It is called CONTENT PROTECTION that simply encrypts images. Texture packer includes a new feature that helps users to protect their intellectual property and puts a stop to theft. If a user needs something special they can create their own export format, the template based exporters allows users to enhance Texture packer to match nearly any output. Texture packer supports various game engines right out of the box such as Cocos2D, Corona, Gideros, Sparrow, LibGDX, LimeJS, Ogre, Moai, CSS sprites, JASON/HTML. For best performance it directly exports to target system’s image formats such as PVR, KTX, and other as well. Using Texture packer users can reduce memory storage and improve game performance.
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